IN ORDER TO BE ABLE TO USE THE SOFTWARE, YOUR COMPUTER MUST MEET THE SYSTEM REQUIREMENTS SHOWN ON OUR WEBSITE AND YOU MUST FOLLOW THE INSTALLATION INSTRUCTIONS ON OUR WEBSITE. THE SCOPE OF USE OF THE SOFTWARE PERMITTED TO YOU, THE FUNCTIONS ACCESSIBLE, AND THE SERVICES WE PROVIDE WITH YOUR LICENCE TO USE THAT SOFTWARE, DEPEND ON THE LICENCE SELECTION (BASIC/PRO/BUSINESS/ENTERPRISE) (LICENCE TYPE) YOU SELECT, YOUR ELIGIBILITY FOR THAT LICENCE TYPE, AND THE PRICE YOU PAY, AS SET FORTH IN THE LICENCE TYPES PAGE ON OUR WEBSITE. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, WE ARE UNWILLING TO LICENSE THE SOFTWARE TO YOU AND YOU MUST NOT PROCEED WITH THE DOWNLOAD. THE TERMS OF THIS AGREEMENT INCLUDE, IN PARTICULAR, LIMITATIONS ON LIABILITY IN CLAUSES 6.5, 7.4, 7.6, 7.7, 7.9 AND 8. We remain the owners of the Software and those intellectual property rights at all times.īY REGISTERING WITH US OR OBTAINING AUTHORISATION TO USE THE SOFTWARE OR PROCEEDING TO DOWNLOAD THE SOFTWARE YOU AGREE TO THE TERMS OF THIS AGREEMENT AND TO BE BOUND BY IT. We do not sell the Software or the intellectual property in it to you. We license use of the Software to you on the basis of this Agreement. the associated online user documentation (Documentation).the Cascadeur computer software for physics-based character animation, in machine-readable, object code form only, including error-patches, updates or new versions that replace or supplement that software and which are not distributed with a separate licence (Software).This licence agreement (Agreement) is a legal agreement between you (Licensee or you) and Nekki Limited, a company organised under the laws of the Republic of Cyprus, with address: Kimonos 43A Limassol, 3095 Cyprus (Licensor, us or we). YOU SHOULD PRINT OR SAVE A COPY OF THIS AGREEMENT FOR FUTURE REFERENCE. I think its too soon to understand these new SOCs and its relation with memory, but these new Macs are very promising.PLEASE READ THIS AGREEMENT CAREFULLY BEFORE DOWNLOADING SOFTWARE FROM THIS WEBSITE. If you can, wait a bit more, YouTube are full of reviews of these machines now, soon enough some Resolume Brother will post a review of Resolume running natively on M1max, hopefully with lots of 4k outputs. Scrubbing 4k video on a heavy premiere project, the new Mac don't skip any frames.Ībout the 64GB on Mac, I really don't know if Resolume will use all this memory, but when I will go out to buy a new machine (especially long lasting Macs like my 2015mbp) I always thinks in specs that I will need 4 years from now, I always spend a lot of money in memory and ssd upgrades, I never regret about that. With the ram at 400gbs speeds, the new shared memory show its power in every image or movie retrieve. the new Macs beats the desktop in practically all the tests, even with some apps running in a emulate mode via rosetta. this guy compares some operations on this Mac and his desktop pc i9 11000 series 64Gb ram. Last week I have the opportunity to see a friend using photoshop, cinema 4d and after on the new m1max with 32Gigs of ram. To me, on my old mbp2015 with 16Gb of ram, Resolume do a very good job managing memory, even with large resolutions. My desktops are pcs, but for live performances I use Macs, not only because I hate windows, but I use VDMX too and this app only runs on macOS. I think I will not need more than 32 GB unified memory, hope this will be true for the next years! Is it CPU? Is it GPU? Is it memory bandwidth? Is it OpenGL’s single-thread rendering? Who knows? I don’t. But, unified memory is a new idea and no one really knows how to think about it or predict with any level of certainty what amount you need or what the impact will be, because regular people like us don’t know where the bottlenecks are. But, until you test two different machines and compare them side-by-side, you can’t really know what the exact differences are. So, yes, there is a cause and effect relationship between unified memory and some types of performance in Resolume. But, the CPU and GPU were maxed out at 95%+. But, it was only using 12-13GB of unified memory. On an M1 with 16GB of unified memory, Resolume would let me have (9) 1280x720p24 slices out NDI. On an M1 with 8GB of unified memory, Resolume would let me have (6) 1280x720p24 slices out NDI.
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