Firstly, the script, while well written and excellently performed (boosted by superb team-based motion-capturing), doesn’t spend enough time introducing you to the soldiers, and while their names float about when your cursor waves over them, they're not obvious during the frequent in-game cut-scenes, meaning it’s very hard to remember who’s who, and hence really care who’s who. Unfortunately, this doesn’t work particularly well for a couple of reasons. The emotional involvement is clearly intended to come through the camaraderie, and their surprise deaths a painful shock. There are five or six key characters surrounding you, each invincible in battle unless the script says otherwise. However, because BRO is more interested in the personal, even this is played down in favour of the squad’s banter. There’s no doubting the veracity of the events. For the next war, it has to be a rule that the enemy wear a significantly different colour uniform for night time battles.īeginning in North Africa, through Tunisia and Libya, and then going into Italy, France, Belgium and Germany, BRO picks out significant manoeuvres and specialist tasks, based on historical record and the interviews the team did with surviving veterans. As such, they are an ideal group to follow through the traditional CoD multi-national pathway. They were the elite, the US army go-to guys, and played a large role in many events between 19. Formed during WWI, their name came from the red material they sewed to their uniforms after tearing it from the uniforms of fallen German soldiers. The Big Red One were the First Infantry Division of the US army. Although there’s a fair chance they never intended to.įeaturing the cast of the BBC/HBO series Band of Brothers, BRO is about personalities. Treyarch’s Big Red One (to clarify, as it’s confusing: Call of Duty 2 is a new release on PC and Xbox 360, whereas Call of Duty 2: Big Red One is an entirely separate game for PS2, GameCube and Xbox), while following the action ethos of the series, does not possess the same emotional scale. You were a nobody with a gun, fighting nobodies with guns, and the agonising futility provided balance to the game’s focus on intense action. Even your player character did not survive the chapter changes, as you switched from nation to nation, exploring significant moments from the catastrophic Second World War. People died all around you, American, British, Russian, German, just green teenagers, first running, then lying very still, each expendable. You were anonymous, surrounded by the anonymous. Infinity Ward’s original gained its notoriety through a combination of excellent FPS scripting, and a sense of the pure horror of being in a war. A good way to start the review?Ĭall of Duty 2: Big Red One does not command the awful majesty of the very first CoD on the PC. Normally, seeing this time reminds me what a complete idiot Uri Geller is, but today, having spent the last few days playing the console Call of Duty sequel, it makes me think about. As I check the time on my mobile phone before I start writing, I notice that it’s 11:11.
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